Bloom: Roots of Renewal
Bloom: Roots of Renewal is created by a 20-person team at the University of Michigan's
WolverineSoft Studio, a semester-long voluntary student games studio. It is an educational
case study on Bethesda's Quake, and takes inspiration from its game mechanics as well as
other games in the genre. It is an expansion project of a studio's previous game, Bloom:
Tome of Power (2020). In the project, I mainly refactored and implemented the whole weapon
system
to include new weapon functionalities such as reloading, overheating, charging, burst
shooting and varying fire rate.